Creating Interactive Art with Prototype Boards and R&E Networks

The recent availability of inexpensive micro-processor boards like Arduino (www.arduino.cc) or the recent ARM-based platform Mbed (http://mbed.org) has had a big impact in higher-education. Art has always been a driver for technology and science, from the patent of the first music communication and streaming device in 1876 (the Musical Telegraph, by Elisha Gray) to the latest developments in terms of low-latency audio-video communication (LoLa, Ultragrid). It is not unusual to find museums leading hardware hacking sessions (see for example, this one from V&A Museum: http://www.vam.ac.uk/blog/digital-media/blogdigital-media-vadigital-media-museum-computer-network ). Participants with no prior experience learn to make working simple micro-programmed circuits. If electronic art sounds already fascinating as it is, adding networking as an ingredient opens an immense variety of new possibilities The purpose of this paper is to provide an account with practical examples about what it has been done in this area (programmable art on R&E network using inexpensive devices) and suggest new routes and new way to collaborate.

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